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Old Jan 28, 2008, 03:26 AM // 03:26   #1
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Default Frozen Islge Strategy

Hey, my guild just purchased Frozen Isle and I could use some team builds/strategy for this isle. What works best?
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Old Jan 28, 2008, 03:28 AM // 03:28   #2
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Frozen is great for split builds, and fighting with an 8v8 build will be much more difficult. Knockdowns serve as snares on ice, so things like gale become very powerful for movement control. Those are the main differences. I'm too lazy to type an essay.

Here's a good overview of frozen: http://www.guildwarsguru.com/forum/s...php?t=10035475
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Old Jan 28, 2008, 03:43 AM // 03:43   #3
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Quote:
Originally Posted by holymasamune
Frozen is great for split builds, and fighting with an 8v8 build will be much more difficult. Knockdowns serve as snares on ice, so things like gale become very powerful for movement control. Those are the main differences. I'm too lazy to type an essay.

Here's a good overview of frozen: http://www.guildwarsguru.com/forum/s...php?t=10035475
Thats good and it was very helpful, but any specific team builds that you could post ?
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Old Jan 28, 2008, 04:55 AM // 04:55   #4
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Why don't you click B in game and check out gvg matches in the frozen isle. Currently there is Rank Three Plus Plug vs. Fluffy Little Kittens able to be viewed at frozen isle.

OR have your guild come up with there own gvg team build and tweak it till it works ^_^.

If you know Splits work. Make a split build run a match vs an ally guild in unrated and keep tweaking your build till it works.
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Old Jan 28, 2008, 05:02 AM // 05:02   #5
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Quote:
Originally Posted by Songbringer
Why don't you click B in game and check out gvg matches in the frozen isle. Currently there is Rank Three Plus Plug vs. Fluffy Little Kittens able to be viewed at frozen isle.

OR have your guild come up with there own gvg team build and tweak it till it works ^_^.

If you know Splits work. Make a split build run a match vs an ally guild in unrated and keep tweaking your build till it works.
copying a build from obs mode is about the worst suggestion for a new guild. so is making up a build themselves.

the best idea to start is to look at obs mode matches, find a guild that plays in a way you guys like, take a look at their build, and think of a way to replicate it using character builds your guildies feel comfortable playing
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Old Jan 28, 2008, 05:08 AM // 05:08   #6
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Did i say copy builds from obs mod? NO i said check out the gvg matches and a match I saw currently showing in obs mod. I was giving them the benefit of the doubt they had experience(as far as playing not neccasarily playing together) so knowing bars that work/don't work would be common knowledge to them.
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Old Jan 28, 2008, 03:24 PM // 15:24   #7
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Frozen Isle is a personal favourite. Great for splits, and you can really use the terrain to your advantage. Like said before, knock downs make it difficult for flaggers/all around movement, and if you know the hall better then your opponent, it makes everything 10x easier. As for particular build, theres no specific split build that works better imo, but maybe some others will have some insight for you. With a relatively inexperienced gvg guild, I would watch obs, find a build you like/can play, scrimmage against an ally, and tweak it, as others have said. As for strategies, use your environment to your advantage, like said above. Use knockdown to your advantage, call your knockdowns and pick on the target, it really does work. With your split, make sure your splitters know how to use the doors, so they dont end up shooting themselves in the foot when they send reinforcements back to their base. Don't bite off more then you can chew, and good luck.

Quote:
Originally Posted by moriz
copying a build from obs mode is about the worst suggestion for a new guild. so is making up a build themselves.

the best idea to start is to look at obs mode matches, find a guild that plays in a way you guys like, take a look at their build, and think of a way to replicate it using character builds your guildies feel comfortable playing
More reading, less smartyarseness

Last edited by Signet Of Hell; Jan 28, 2008 at 03:27 PM // 15:27..
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Old Jan 28, 2008, 03:45 PM // 15:45   #8
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"Bring snares and KD" is the best advice for this hall. But most of all, don't get snared and KD'ed.
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Old Jan 28, 2008, 04:04 PM // 16:04   #9
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Quote:
Originally Posted by Akaraxle
"Bring snares and KD" is the best advice for this hall. But most of all, don't get snared and KD'ed.
Thats actually probably the best advice put short
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Old Jan 28, 2008, 05:22 PM // 17:22   #10
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Quote:
Originally Posted by Adam of Tyria
Hey, my guild just purchased Frozen Isle and I could use some team builds/strategy for this isle. What works best?
Sineptitude.
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Old Jan 28, 2008, 05:41 PM // 17:41   #11
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I freakin hate running flag on this hall.......

i also hurd sinsplit wuz gud....
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Old Jan 28, 2008, 06:12 PM // 18:12   #12
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Quote:
Originally Posted by IMMORTAlMITCH
Sineptitude.
I laughed. Having wurms would work too :P
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Old Jan 28, 2008, 09:32 PM // 21:32   #13
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Knockdowns are key as others have said, especially ranged KDs.

Pushing enemies into the ice beside the flagstand can give your warriors a great advantage, bull's strike and shock gaining even more power when they come with a powerful snare afterwards.

Split strategies often revolve around controlling the center/gates, which allows you to dictate the terms of split engagements more.
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Old Jan 28, 2008, 11:42 PM // 23:42   #14
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If you are running a Crip Shot on Frozen you can snare their monks as your Warriors fall back to spike the opposing Warriors. The idea is that their monks won't get to their Warriors in time due to the distance. On a massive hall like Frozen this can be a decent way of scoring kills.
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Old Jan 28, 2008, 11:52 PM // 23:52   #15
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running a cripshot on frozen is pretty much a given unless your facing sinsplit....
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Old Jan 29, 2008, 05:33 AM // 05:33   #16
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i heard three gale warriors were good on this map
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Old Jan 29, 2008, 12:43 PM // 12:43   #17
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Run big domage characters and run around randomly.
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Old Jan 31, 2008, 02:21 AM // 02:21   #18
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run 2 copies of "coward!"

*ducks*
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Old Jan 31, 2008, 03:01 AM // 03:01   #19
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1 word

Wammos

*ducks*
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Old Feb 13, 2008, 12:55 AM // 00:55   #20
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It is impossible (or very much more difficult than I imagine a new guild will be interested in pursuing...) to copy an entirely different guild's split build and try to paste it on your own players. If you try and insist that your guild have a Cripshot Ranger when your guild lacks experienced Rangers, your split will be completely wasted as your split will be devastated by the opposing team's split (that is, either the other team's already designated split, or whatever is sent back to counter yours). Instead, it is best to require that certain roles be filled to make a team of eight, as this leaves a great deal more options available to those who are not settled into what exactly they prefer/excel at playing in GvG.

To give you a nice template to consider for the particular Isle you have chosen to be your home court, these are the two options I would probably look at myself (note that I have not looking for a pure spike build here, as splitting is exactly how to counter a spike, not play it...):

6/2 Split
Stand Team
Frontline Offense <Warrior, Dervish, Assassin>
Midline Offense <Mesmer, Ele, Paragon> OR Frontline Offense #2 <as above>
Midline Support <Ele, Paragon, Ranger, Rit>
Backline Monks x2 <Usually whatever the meta 2 man backline is; not hard to obs for a few minutes and get a general idea which your Monks should customize to their liking, within reason.>
Flag Runner <Ele, Rit, Ranger, maybe a Mesmer>

Split Team
Damage <Sin, Warrior, Ranger, Ele, Mesmer>
Support <Rit, Ele, Mesmer>

With this type of split, you're going to be pressuring them with a flank of sorts... the Split team is small yet is dangerous enough to NPCs that the threat must be dealt with, giving your stand team the ability to push harder to scoring kills than it might otherwise be able to. Using a build like this means that you're trying to score kills with both teams unless you're unexpectantly countered into a stalemate at one point - if both teams are countered into a stalemate, you will need to shift your team members around the map to generate kills if possible.

5/3 Split
Stand Team
Frontline Offense <Warrior, Dervish, Assassin>
Midline Offense w/varying support <Mesmer, Ele, Paragon>
Backline Monks x2 <Usually whatever the meta 2 man backline is; not hard to obs for a few minutes and get a general idea which your Monks should customize to their liking, within reason.>
Flag Runner <Ele, Rit, Ranger>

Split Team
Damage <Sin, Warrior, Ranger, Ele, Mesmer>
Damage <Sin, Ranger, Ele, Mesmer, Necro>
Support <Rit, Ele, Mesmer, Monk>

With a 5/3 split, your main focus has become the successful destruction of your opponent's NPCs, which either forces them back to turtle or gives you a significant advantage at VoD... generally, in the higher end, it's the latter option. Regardless, your Stand Team will be able to kill if it is able, but the primary focus of the Stand Team is playing outnumbered at the Flag Stand to continue fighting for Morale while the Split is the team's primary focus will be to make the difficult pushes to force the enemy to deal with them or lose. If your split team is being stopped, you need to consider: 1) Is the meta capable of easily stopping what we're relying on to score important NPC kills while still giving us serious Stand holding issues? and 2) Is it possible to sacrifice or trade players from one team or another mid-match to maximize our advantage?

Hopefully that slight wall of text helps someone... it's also, of course, possible to run a 4/4 split on this map and experience great success... however the current skill layout of the game makes it quite difficult (read: not going to happen unless you're epic), and I would not suggest the OP or any other newer GvG Guild try it.

Last edited by Sha Noran; Feb 13, 2008 at 12:59 AM // 00:59..
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